Why I rewrote the mesh generator of Dust3D from Rust to C++
Most of the code is implemented in C++ with Qt, including the UV unwrapper, rigger, pose and motion editor etc, however, the core mesh algorithm was written in Rust. I have been asked if I am going to migrate more of the C++ code in Dust3D to Rust, and there is another author who has contributed many excellent improvements on the Rust code, thanks anderejd. When you implement an algorithm using C++, you can write it down without one second of pause, but you can’t do that in Rust.
Source: blogs.dust3d.org