Making Sandspiel
In sand games, just like in other cellular automata (such as the Game of Life), the behavior of any single element is very simple. I approached the project with a focus on the ergonomics of defining elements with code because I was imagining a new type of sand game with a fully sandboxed programming interface that would allow people to not only paint and share their compositions, but also to code their own new elements and share those too! My hope was that a community of people collaborating to build a plethora of weird elements would find really interesting interactions that hadn’t been covered in other sand games.
Source: maxbittker.com