Computer Graphics Final Project 1989 Detailed
The system did not have a concept of quick animation to my recollection.My project took our 3D graphics primitives built in my assignments, and built around them a scripting language to describe the scene and move through it, or move the objects, rotate the objects, or scale the objects, or a combination of all of these. And Commodore 512KB RAM Expansion Unit (REU) for animation!Most of these animations are 60 frames total (1 to 4 seconds), where the code was run on a UNIX system, converted to line graphics, downloaded to the Commodore 128 and rendered. I wrote the Commdore 128 software to render the graphics, and swap in/out of the REU for animation.
Source: techwithdave.davevw.com