Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan

Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan

Fast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls. Released in January, Q2VKPT was created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany. The “PT” in its name stands for Path Tracing, a compute-intensive ray tracing technique that unifies all lighting effects (shadows, reflections, et cetera) into a single ‘pure ray tracing algorithm’.

Source: www.nvidia.com