Humanity Has Hope: Pro-Gamers Win 1 of 11 StarCraft Matches Against DeepMind AI
In December, Google’s DeepMind AI program called AlphaStar played a series of StarCraft II matches against two human players, though the results weren’t revealed until Thursday. While in many traditional games humans take turns, StarCraft II is a bit different, requiring opponents to continually perform actions as the clock runs down. StarCraft II also averages between “10 to the 26 legal actions at every time-step,” according to DeepMind’s blog, making it different than a game like chess, where a limited number of strategies could lead capturing the opponent’s king.
Source: fortune.com