What It’s Like to Work on Ultra-Violent Games Like Mortal Kombat
They told Kotaku that they had worked on the game throughout 2018, and spent their days reviewing violent animation work, discussing it with leads, sharing feedback with animators, and generally being surrounded by the kind of bloody real-life research material that creators reference in order to animate video game gore. Hutchinson said he spends a lot of time thinking about how those who don’t game might perceive violence, arguing that the sensory feedback you get from interacting with the game — the thrill of winning, and fear of losing — does a lot of work to make graphic violence abstract in nature. All the developer remembers getting was a verbal heads-up during the hiring process, when the interviewer noted that since they were working on a Mortal Kombat game, the work could be “a little violent.”
Source: www.kotaku.com.au