Game Engine Black Books: Doom v1.1 and Wolfenstein 3D v2.1

Game Engine Black Books: Doom v1.1 and Wolfenstein 3D v2.1

After a quick survey, I ended up with three printers able to handle the Black Books peculiar dimensions. Ingram books were damaged upon arrival, the folding lacked polish, the customer service had room for improvement and more importantly, even premium colors looked washed out. If you are curious about how the Black Books were written, here is the LateX source code:

– Game Engine Black Book: Wolfenstein 3D source code.

Source: fabiensanglard.net