Asynchronous Programming in Rust

Asynchronous Programming in Rust

Today, though, we’d like to introduce another component: Runtime, a crate that makes working with async code feel closer to working with , and a stepping stone toward ecosystem standardization. Runtime provides a foundation for Async Rust that anticipates change, and allows us embrace progress and stability without needing to compromise. Async fs bindings are probably a bit further out because currently we don’t know of any runtimes that provide a coherent story, and there are still some core traits missing from Futures to round out the ergonomics.

Source: blog.yoshuawuyts.com