Godot Engine Awarded $50k by Mozilla Open Source Support Program

Godot Engine Awarded $50k by Mozilla Open Source Support Program

Our contributor Leon Krause (eska), who is the maintainer of our HTML5/WebAssembly platform port, will work on providing a first-class integration of the Godot editor in browsers. This might open many possibilities in the future such as sharing direct links to projects/scenes in bug reports of the Godot Q&A, being able to run and edit demo projects directly from the browser, collaborative edition features… Notably, this could also be an advantage for Godot’s adoption in teaching environments, where getting software installed and configured on all computers of an institution can be a hassle (even for an engine with such a small footprint like Godot). WP2 will also cover better tools and debugging features for networked projects, including some changes which will be relevant for Leon’s work in WP1, such as implementing an HTTPServer to serve HTML5 exported files, and use WebSocket instead of TCP to communicate between the editor and debugger in HTML5 exports.

Source: godotengine.org