Show HN: BepuPhysics – 3D real-time physics simulation library in C#
This is the repo for the bepuphysics v2 library, a complete rewrite of the C# 3d rigid body physics engine BEPUphysics v1. The BepuPhysics and BepuUtilities libraries target . The physics engine heavily uses System.Numerics.Vectors types, so to get good performance, you’ll need a compiler which can consume those types (like RyuJIT).
Source: github.com