The Problem With Hexagons

The Problem With Hexagons

Hexagons are ubiquitous in wargames now (indeed, both Philip Sabin’s War: Studying Conflict Through Simulation Games and Peter Perla’s The Art of Wargaming feature hexagons on their book covers), but this wasn’t always the case. In researching how the RAND Corporation – a major post-war defense think tank – came up with the original idea of employing hexagons to simplify movement calculations (as well as the invention of the Combat Resolution Table or CRT) I stumbled upon an amazing document: Some War Games by John Nash and R. M. Thrall (Project RAND, 10 September 1952; available as a free download here). Consider this screen shot from the General Staff Sandbox where we’re testing our combat calculations:

For board wargames hexagons seem to be a necessary evil unless you want to break out the rulers (that never stopped us with the original Gettysburg or Jutland).

Source: general-staff.com