Shady Numbers and Bad Business: Inside the Esports Bubble

Shady Numbers and Bad Business: Inside the Esports Bubble

These games revitalized esports as an industry around 2011 with their championship series, their sails catching the winds of millions of registered players. (Kotaku cites NewZoo several times in this report in lieu of other data, although it is difficult to trust much public data on the esports industry, and several of our sources have issues with NewZoo’s numbers, with some saying that NewZoo’s calculations are too opaque to be reliable.) The ecosystem of esports organisms vying for resources consists of esports teams and tournament organizers, who shell out money for player salaries and flashy events with cash from investors and sponsors.

Source: kotaku.com